As this course winds to a close, there are two major concepts that I have learned. The first is how to develop and follow a GAME plan. The second is how I can successfully integrate problem-based (PBL) and technology into my content area. The following is a summary of my experiences.
GAME PLAN REFLECTION
As a refresher, my GAME plan involved strengthening my technology confidence and proficiency by improving on the International Society for Technology in Education’s (ISTE) NETS-T standard and two of its indicators. By facilitating and inspiring student learning and creativity, I hoped to use collaborative tools to promote student reflection and model knowledge construction (ISTE, 2008). From this idea, my thought was to incorporate students in this homework review by having them collaborate and create a homework answer key on a wiki; then students will lead the homework review discussion.
By carrying out my GAME plan I have learned that while I have model the use of technology in my classroom every day, the practice does not infer that students know how to use it in the same fashion OR have the same access. I have also learned that not all of my students have access to technology at home. Some do not have internet, while others do not even own a computer. This truth affects my instructional practice by putting the burden on me to find time for all of my students to participate in the same manner. If this project is a requirement of my course, I cannot punish my students if they do not have the tools at home to complete my assignment. Compounding this problem is the fact that not all of the students come in early or can stay late. They are bussed and are held to a strict time schedule.
These experiences have taught me that I need to find a way for students to gain access to the technology during school if I require my students to use this technology in my course. I think that being a good educator means not only teaching those students who have the resources to be successful, but it also means that a teacher must find the resources for those who are not as fortunate; regardless of SES, disability, or other. For these reasons, I have weighed the options for next year and have considered one important modification. I will probably stick to unit reviews since weekly, let alone daily, reviews are difficult to iron out logistically. Once my students start to develop a rhythm the first semester, I believe it will be easier for them to find the time and gain the access to technology to increase the pacing to weekly and perhaps even daily during the second semester.
INTEGRATING PBL AND TECHNOLOGY REFLECTION
Although mapping out a GAME plan was insightful, out of the two major concepts I believe I resonated best with integrating PBL and technology into my content area. I feel that I have already engaged students in authentic learning projects, but after developing our latest unit plan I feel compelled to refine my lessons to inspire my students learning and creativity using PBL, collaboration tools and digital storytelling. The tricky part is trying to cleverly use these technologies in a mathematics classroom.
In our week seven discussion, my colleagues and I were asked to describe ways to incorporate digital storytelling into our content area. By every description Dr. Abrams gave, digital storytelling utilized the skills and ideas represented in PBL and online collaboration (Laureate, 2010). Thus, our unit plan was melding of these concepts found beneath the umbrella of digital storytelling.
My unit plan crescendo involved a final presentation of student recommendations to the school board utilizing digital storytelling. The lesson plan involved:
1) Students summarizing a local problem
2) Students demonstrating the mathematical formulas and computations they have used to apply towards a real world problem
3) Student suggests at resolving the problem for the community
This is only one example of how I can integrate technology using PBL, online collaboration, and digital storytelling. The challenge for me is to develop many more units that follow the same template for my future classes.
International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved from http://www.iste.org/Libraries/PDFs/NETS_for_Teachers_2008_EN.sflb.ashx
Laureate Education, Inc. (Producer). (2010). Spotlight on technology: digital storytelling, part one [Video webcast]. Retrieved from http://sylvan.live.ecollege.com/ec/crs/default.learn?CourseID=6489425&Survey=1&47=8488339&ClientNodeID=984650&coursenav=1&bhcp=1